[10] It was produced by Chad Kent, designed by Warren Capps, and programmed by Anthony Glueck, with art by Joe Hamell. Old Bessie Double Barrel Shotgun (capacity: 2 rounds) - This double barrel shotgun requires frequent reloading, but its blasts can wreak extremely heavy damage against enemies up close. This way, no heroes will lag too far behind in terms of Edges. This Edge's icon looks like a red skull. The higher the Edge's level, the greater the strength and accuracy bonus. Accuracy - How much damage the hero deals with ranged weapons. I started my Hunting days on the X-Box of course with my all-time fav Creed: Martyr. Restores a little health. Hunter: The Reckoning: Wayward contains plenty of secret bonuses. This rating can be increased by using Strength Glyphs. Improve Edges: Defeat the Rogue Hunter and beat the game. [2][3] Several of the areas are reused from the first game, but have new goals. Vernicht G30 "Cinder" Flaregun (capacity: 1 round) - The flaregun can burn undead beings with its flares. Hunters may spend Conviction on their Edge dice pools. - Rescue innocents, because doing so is the only way to gain credits (a.k.a. [3], The characters belong to different classes that play differently. Players can expect the same non-stop action, outstanding graphics, and authentic White Wolf storyline that makes the Hunter: The Reckoning franchise so successful and addictive. [15] A sequel, Hunter: The Reckoning – Redeemer, was released the following month for the Xbox. Players control hunters, progressing through missions and areas non-linearly while fighting enemies with physical and magical attacks. Lever Action Rifle (capacity: 8 rounds) - Deuce's lever action rifle is a decent ranged weapon. FAQ Submitted by Mage_Thaske. Any bonuses the characters have found are always kept, even if they start a new game. [1], Progression is non-linear: players have access to an open-ended hub area, from which they can choose which stages and missions to go to. Whenever a hero finishes a mission, all the other heroes also gain some experience points. [2] The audio design was well received, particularly combat and monster sounds,[2][3][20] with GameZone considering the sound effects to be rivaling those in fellow horror game series Resident Evil. The heroes automatically equip flashlights whenever they venture into dark areas that need to be illuminated. Note how this weapon is simply listed as a "machinegun" whenever the heroes pick it up. - Revisit areas. This Edge's icon looks like a red teardrop. - Don't feel bad for playing as only one or two characters all the time. The higher the Edge's level, the greater the defense bonus. Wayward is set in the town of Ashcroft, in the World of Darkness – a gothic-punk interpretation of the real world, where monsters exist and hide in plain sight – and takes place two years after the events of the first Hunter: The Reckoning video game. The higher the Edge's level, the greater the damage and the area of effect. Hunter: The Reckoning was the flagship game of White Wolf's Year of the Reckoning. In addition to the basic melee and ranged weapons each character have, players can also collect special weapons with limited ammunition, such as flare guns and shotguns. Ammo Box - A partially opened box of cartridges. Eventually they find one of them, Joshua, being attacked by a werewolf from the cult in the graveyard; they defeat the werewolf, and take Joshua back to the hotel, where he tells the rest how he and his partner Devin had been captured by the cult and taken to the Ashcroft prison; Joshua was freed by the risen wraith Carpenter. Edges are the powers that each hunter wields using their conviction. The hunters climb the tower and fight the Nephwrack, destroying its material form and causing the tower to crumble. The Edges in the game are listed below, along with which heroes are able to use them. Note how this weapon is simply listed as a "machinegun" whenever the heroes pick it up. Being children of Vision, they are given to planning and deliberation in reaching their goals, but those goals will always be focused on death and destruction, and a typical Wayward … After they take down Devin, however, the witch uses Devin as her sacrifice, and a large tower materializes as the town starts to warp and beings from the Shadowlands appear. Strategy Guide/Walkthrough/FAQ. Hunter: The Reckoning - Wayward By: Alex "Joker" Hall Started on - 10/16/03 Completed on - 10/18/03 E-Mail at SanctuaryRemix@AOL.com - The first Hunter: The Reckoning game for the PS2, and one hell of a chapter in the series I might add. Hunter: The Reckoning – Wayward is a hack-and-slash game in which 1–2 players take the roles of hunters while fighting large amounts of enemies, including undead and cultists, using melee and ranged attacks, and magical abilities called "edges". The higher the Edge's level, the greater the damage bonus. [3][4], The visuals were criticized for being dull, blurry and dark,[3][6] with worse textures and animations than the previous game. This Edge's icon looks like a red circle with four sparks diagonally coming out of it. [16][17], Wayward was met with "mixed or average reviews" according to the review aggregator Metacritic,[18] but was considered a good introduction to the series and a worthy sequel. Restores a little health and conviction. The higher the Edge's level, the wider the area of effect.